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- #ANGLE OPENGL ES 2.0 EMULATION LIBRARIES DOWNLOAD INSTALL#
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Detailed information is available internally but the relevant gn arg is: use_goma = true
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In addition, Google employees should use goma, a distributed compilation system. Building with Goma (Google employees only) Ninja automatically calls GN to regenerate the build files on any configuration change.Įnsure depot_tools is in your path as it provides ninja. Ninja can be used to compile on all platforms with one of the following commands: autoninja -C out/Debug Setting is_component_build = false is highly recommended to support moving libEGL.dll and libGLESv2.dll to an application's directory and being self-contained, instead of depending on other DLLs (d3dcompiler_47.dll is still needed for the Direct3D backend). On Windows, you can build for the Universal Windows Platform (UWP) by setting target_os = "winuwp" in the args. is_debug = true is the default)Īngle_assert_always_on = true (enable release asserts and debug layers)įor a release build run gn args out/Release and set is_debug = false. Is_clang = false (to use system default compiler instead of clang) Some commonly used options are: is_component_build = false (links dependencies into the build targets) To change the default build options run gn args out/Debug. On Windows only, ensure you set DEPOT_TOOLS_WIN_TOOLCHAIN=0 in your environment (if you are not a Googler). build/install-build-deps.shĪfter this completes successfully, you are ready to generate the ninja files: gn gen out/Debug
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#ANGLE OPENGL ES 2.0 EMULATION LIBRARIES DOWNLOAD INSTALL#
On Linux only, you need to install all the necessary dependencies before going further by running this command. Dependencies will be handled later (see install-build-deps.sh below).(optional) See the Chromium Windows build instructions for more info.Required for GN-generated Visual Studio projects, the Debug runtime for D3D11, and the D3D Compiler DLL.You can install it through Visual Studio Installer if available.